The Georgia Tech Library in collaboration with C21U, OIT and CTL is developing initiatives focused on the use of XR (Mixed Reality) technologies.
Developing Extended Reality (XR) Initiatives.
Equipment:
Through Tech Fee funding, a collection of twenty-five Meta Quest 3 headsets is available for long term check out (up to a month), in sets, for class activities, research, events, and testing. Priority is given to course and research activities where faculty, staff, and grad students make requests by the second week of each semester.
Available uses:
- In class activities
- Course projects
- Research project testing
- Events
- Interactive Exhibits

Technology Specs & Policies

Class Spotlight
Shakespeare-VR in the Composition Classroom
Students in Composition II courses at Georgia Tech learn
communication skills through a multimodal or WOVEN (Written, Oral,
Visual, Electronic, and Nonverbal) approach. Expert
researchers Meryem Yilmaz Soylu, Jeonghyun Lee, and Manuni Dhruv
(C21U) collaborated with Emerging Technologies Librarian, Alison
Valk, and WCP Brittain Fellow, Kelly Williams, to investigate (1) the
impact of VR on student engagement, and (2) how multisensory,
immersive VR experiences impact students’ rhetorical awareness.
Learn More
Partners
Are you an instructor wanting to experiment with these technologies?
Not sure where to start? The campus XR working group provides guidance and assistance in developing educational activities with XR technologies. Please fill out the following form providing more information on your needs: